![]() Also, increase iNumHavokThreads to 5 or so. This should make better use of Dual and Quad-core systems. Any setting that has "=0" after it and the word "thread" in the name, change it to "=1". Open up Fallout.ini(in "My Documents/My Games/Fallout 3") and search the document for "thread".Oblivion and Fallout 3 share the same engine, so tweaking the fallout.ini and falloutprefs.ini files are very similar to Oblivion.ini Setting up a Merchant Mini Tutorial by jaysus.Skinning/Rigging Mini Tutorial by jaysus.List of top records in ESM and descriptions by w0t.Editing a weapon's magazine capacity answered by OmniTree.Changing a weapon's ammo type answered by vash1985.How do I extract data from the BSA files? In-world 3D radio: Waveform Audio Format "WAV" files (Mono, 22 kHz, 16 bit, PCM format).Music and PipBoy radio: MPEG-1 Audio Layer 3 "MP3" files (Stereo/Mono, 44.1 kHz, 192 kbps).Ambient Effects: Waveform Audio Format "WAV" files (Stereo, 22 kHz, 16 bit, PCM format).In-world 3D Effects: Waveform Audio Format "WAV" files (Mono, 22 kHz, 16 bit, PCM format). ![]() Speech: Ogg Vorbis "OGG" files (Mono, 44.1 kHz).Lip Sync: Bethesda(?) "LIP" files (created using a workaround with Oblivion Construction Set 1.0).Skeletal Animation: NetImmerse/Gamebryo "KF" files (version 20.2.0.7).Textures: DirectDraw Surface "DDS" files (DXT1, DXT3, and DXT5 format, 8.8.8.8 Unsigned is also supported).3D Models: NetImmerse/Gamebryo "NIF" files (version 20.2.0.7).All other game data is stored in "fallout3.esm" which can be edited with the Fallout 3 Construction Set. Also editing saves can make saves unplayable or have other undesirable results so always make sure to back-up your saves before modding them.Īll asset files are stored within "BSA" archives in Fallout's "/data" folder. NOTE: Save editing will not get you banned as you are only modding a single player game and it does not affect the enjoyment of other players. The most convenient method of modding your save is to convert your save to another platform, like the PC.ĭoing this means you can use console commands to make any changes to the save that you want before converting it back to your chosen platform.Īfter editing your save you then need to use a program to Rehash and Resign your're save to make sure that it will work on your 360.Īnother possibility is to download pre-modded saves and resign them to your console and profile IDs. Using a Hex Editor opens up a few more possibilities but is more complicated as you are opening up the file and editing it directly yourself. Some examples of what you could mod in a save editor are: To edit your save you need to extract your save from your storage device and open it in a Save Editor or a Hex Editor.Ī Save Editor is the simplest method of editing your save as most of the complicated work is done for you but is limited to what the developer was able to put into it. You can also use a Memory unit or your HDD if you have the right accessories. WARNING: Taking a JTAG'ed 360 online will almost definitely get banned.Īll that is needed for this is a USB stick and a program on your PC that can read the 360 files from it. Visit the Discussion page or the websites listed below for more information. Doing so is a complicated process and if you don't know what you are doing then it could cause irreversible damage to your 360 whilst also voiding the warranty. To apply a JTAG to your console your console must meet certain specifications and requires you to modify your console. mods, normally only available on the PC, onto your console.ĭevelopers Kits are very expensive and rare so these usually aren't an option for most people. The most capable is using a JTAG'ed 360 or a developer's kit. Yes, there are various ways of modding Fallout on the 360 with varying capabilities.
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